Video Editor
The role at a glance
We're hiring a Video Editor to cut the trailers, documentaries and video assets that introduce our games to the world.
Title: Video Editor
Team: Marketing
Location: London, hybrid
Contract: 6 Months (with opportunity to extend to Full-Time)
Reports to: Head of Creative but will collaborate closely with Head of Brand Strategy + Marketing
About Kepler and the role
Kepler Interactive is a video game publisher and creative studio based in London, creating and collaborating on bold, innovative work that sits at the intersection of video games and culture. This means we work on games with a distinct point of view and our job is to make those games cut through, video is usually where people meet them first.
This role sits at the centre of that. You'll own the edit from first assembly to final delivery: launch and reveal trailers, behind-the-scenes documentaries, and the stream of assets that keep a game alive across platforms. We want someone who treats a 90-second trailer with the same seriousness as a film editor treats a teaser, and who has strong opinions about how it should feel.
What you'll do
Trailers (your main focus)
Cut announce, gameplay, release and post-launch trailers for games across our portfolio
Shape the creative approach with marketing and the developer: structure, pacing, music, tone and the moment people will remember
Capture and select footage with studio teams, and work with in-engine and capture builds
Deliver platform-ready masters and cut-downs for showcases, storefronts and partners, to their specs and deadlines
Documentaries and long-form
Edit behind-the-scenes and developer documentaries, from interviews and B-roll through to a finished story
Find the narrative in hours of raw footage and build it into something people choose to watch
Video assets
Produce social cuts, vertical edits, GIFs, loops and short-form content for each channel
Adapt hero edits into localised, regional and partner versions
Keep projects, media and archives organised so the team can find and reuse work
Who you are
You have a point of view. You can explain why a cut works, pitch an idea nobody asked for, and defend it while staying open to feedback.
You drive your own work. You take a brief and run with it, manage your own time across several projects, and flag problems before they become late deliveries.
You know games. You play widely, understand what makes a game's feel hard to capture on video, and follow how the industry markets its releases.
You're shaped by more than games. Film is a big influence: you watch trailers, title sequences and documentaries from cinema and know why the best ones land. Music, design, fashion and internet culture feed into your work too.
You care about craft. You sweat the frame-accurate details, from sound design to a clean colour grade.
Skills and experience
Essential
A reel that shows trailer or promo editing with a clear creative voice
3+ years editing professionally, in games, film, advertising or a similar field
Expert in Premiere Pro or DaVinci Resolve, plus working knowledge of After Effects
Strong sense of rhythm, music editing and sound mixing
Comfortable working to fixed release dates and technical delivery specs
Nice to have
Documentary or long-form editing credits
Motion graphics, colour grading or basic compositing
Game capture experience, including in-engine cameras, photo modes or capture rigs
Experience working with external developers, agencies or platform partners
- Department
- Creative
- Location
- London
- Remote status
- Hybrid
- Employment type
- Contract