Senior Cinematic Capture Artist
About us
Kepler Interactive is the first global game developer and publisher co-owned and run by creators. We nurture a vibrant ecosystem around Kepler and beyond, offering total artistic independence, exceptional operational support and cross-pollination between outstanding teams.
The group has seven founding members: A44, Alpha Channel, Awaceb, Ebb Software, Shapefarm, Sloclap and Timberline, and represents an international team of over 300 talents across 10 countries.
We are proud to be among the winners of "Best Places to Work 2022 UK" by GamesIndustry.Biz! and we’ve recently been certified as a UK Great Place to Work 2022; we intend to maintain our people centric approach as we continue grow.
Creativity is at the core of what we do, we look for strong voices with unique ideas and celebrate individuals who take pride in their craft while always nurturing a vibrant, inclusive community where people feel safe, respected and empowered.
Overview:
We have an exciting opportunity for an experienced Senior Cinematic Capture Artist to join our growing Publishing team. Working across a wide variety of titles, you will play a critical role in the conceptualisation and creation of high quality trailers and video assets. As the Cinematic Capture specialist, you will have the autonomy to set things up, create processes and drive the way we do things.
What you will be doing:
- Conceptualising and planning outstanding cinematic capture for high end in-engine cinematic trailers
- Using Unreal Engine Sequencer and a high proficiency with Unreal Engine tools, create impactful and powerful in game scenes and sequences to capture from
- Capturing high quality In-game and In-engine shots, either working with our video artists or on solo trailer projects to create outstanding video assets.
- Story boarding and conceptualising trailers and video assets, working collaboratively with the studios to ensure that videos meet the creative vision for their games.
- Video editing and trailer development where required.
- You will have the opportunity to travel to the studios you are supporting to spend time with the development teams and truly get to know them and the games you’re working on, should you wish to - this is not a requirement.
What we’re looking for from you:
- A high level of Unreal Engine sequencer expertise
- Proficiency using Adobe editing suite/premiere pro
- Strong previous experience in a similar role
- Previous experience working in video games or online entertainment essential
- Creative eye for trailer development
- Fantastic communication skills
- Proactive and positive attitude
What can you expect during the Interview Process:
For the Senior Cinematics Capture Artist, we plan to have 3 stages of interview, below we have outlined what you can expect from each:
Stage 1: For first stage, you’ll be meeting with our Creative Director, Simon Sweeney, and VP of Publishing and Marketing, Zac Antonaci, where we’re looking to discuss the work you’ve delivered within your portfolio/show reel
Stage 2: Next, you’ll be meeting with Phil, Awaceb Studio Founder or Guillaume, Sandfall Studio Founder, who have so far created our existing footage from In-engine.
Stage 3: To round off the process you will meet with a member of our Exec leadership team!
Please be aware that there may be some slight changes to the interview teams and order of interviews depending on availability; we will give you full details with ample time ahead of each conversation.
We want to set you up for success and make our recruitment process as accessible as possible for you. In your application, feel free to let us know if you need anything to make your experience or environment more comfortable. We'll do our best to support you!
What we can offer you:
- We believe your salary should reflect the work you deliver, the skills you bring and the value you add, therefore we offer a competitive salary, 20% bonus and potential for stock option plans.
- 25 days holiday plus public holidays and end of year shutdown.
- We trust our people and therefore give them the flexibility to manage their own working hours and office location to best suit their needs.
- Personal training budget equivalent to £1,500 GBP per year, as well as access to conferences and formal training.
- Up to 5 days paid volunteering leave per year and £100 to a charity of your choice on your birthday and as an end of year gift.
- Medical insurance & healthcare cash plan. We also offer a range of personalised wellbeing support systems including our Employee Assistance Program, Spill, Mental Health First Aiders and more.
- Life insurance at 4x your salary.
- Income replacement insurance.
- Pension matched at 4%, with the option to increase your own contributions.
Don't meet all the requirements?
We care more about outcomes than ticking boxes, and we know the perfect person for the role often has a CV that's a little different.
Research shows that women are particularly less likely to apply if they don't meet all the criteria in a job listing. If you're second guessing yourself, we encourage you to get in touch anyway.
Don't quit before you've started!
- Department
- Publishing & Marketing
- Locations
- London
- Remote status
- Hybrid Remote
- Employment type
- Full-time

About Kepler Interactive
We care more about outcomes than ticking boxes, and we know the perfect person for the role often has a CV that's a little different.
Research shows that women are particularly less likely to apply if they don't meet all the criteria in a job listing. If you're second guessing yourself, we encourage you to get in touch anyway.
Don't quit before you've started!
We want to set you up for success and make our recruitment process as accessible as possible for you.
In your application, feel free to let us know if you need anything to make your experience or environment more comfortable. We'll do our best to support you!
Senior Cinematic Capture Artist
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